DARQ: WHY DID A FIRST-TIME GAME DEVELOPER TURN DOWN 12 PUBLISHERS?

“I rejected 12 offers from major publishers to make my first game Darq the way I dreamed it to be. They told me “you can’t make it without us” and wanted up to 80% cut and IP. In an industry that sees indie games increasingly fighting for space among themselves, not to mention what would have traditionally been indie games receiving publisher backing (see: Bandai Namco’s Little Nightmares, the EA Originals label or the Square Enix Collective), it’s as surprising as it is refreshing to see Marhulets take this path.”

DARQ: WHY DID A FIRST-TIME GAME DEVELOPER TURN DOWN 12 PUBLISHERS?

 

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